Tuesday, January 10, 2017

ALPHA 0.9.4: Big Pharma


Mindless, repetitive grind is my least favorite part of games. If I start every turn or every fight by buying the same supplies or casting the same spell, give me a way to automate that. This is my one serious issue with Jack o Nine Tails, which remains my personal favorite h-game. Playing JoNT well requires close attention and careful strategy, which is incredible, but reaching those gems requires the player to dig through a lot of dross. In between carefully weighed decisions, there's a lot of mindless hammering of the same buttons, over and over. Punish, train, reward, train, train, bath. Ad nauseam (or ad carpal tunnel).

I mention this because I haven't mentioned JoNT in a couple of months, making it time to do so, and because this update is focused on removing one of the major annoyances in Free Cities as far as pointless micromanagement. (Yes, I'm aware I'm as guilty as any.) Previously, rapid drug-induced expansion, required switching the slave between growth drugs and curatives to boost health if the slave wasn't resting and maintaining health that way. This update moves curatives to their own drug slot, making it possible to apply both drugs at once, and adds a slot for aphrodisiacs, allowing addict slaves access to the usual drug options.

I've made minor balance tweaks to the drugs, but for now, it does not seem overpowered to allow slaves access to simultaneous expansion, health maintenance, and aphrodisiacs. First of all, such a regime is extremely expensive, and will quickly make slaves receiving the full spectrum individually unprofitable unless they're already of premium quality. Second, the full spectrum builds drug toxicity very rapidly. Of course, that can be addressed by applying curatives on a permanent basis, which makes this a good time to repeat that remains my avowed goal to make amoral use of slaves' bodies an advantage in game terms.

Finally, it's apparently time for me to repeat that comments using racial slurs, making personal attacks, or otherwise failing to be worth anyone's time will be deleted. I can't watch this blog closely all the time, so if such comments appear, please report them to me. If your feelings suggest to you that my not making this a safe space for childish misbehavior somehow impinges on your rights, I'd like to invite you to take a flying fuck at a rolling donut. There are many places on the internet that allow that kind of thing: please go to one of them and do it there. Get off my lawn.

Download: DropboxMegaSaves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.4.3 (1545 PST January 13), save compatible.


0.9.4.3 fixes
  • Free range dairy assignment scene fixes, from that scene's author.
  • Corrected a bad passage title that broke the industrial dairy assignment scene.
  • Prevented aphrodisiac effect description code from firing without an effect to describe.
  • Addressed an issue with facepussy Transformation Fetishist appeal that could seriously retard society progress.
  • Fixed the corporate slave market errors associated with sex skill training.
0.9.4.2 fixes
  • Addressed a bug in New Game Plus that misapplied backwards compatibility features, setting many imported slaves to hypermuscular.
  • Patched associated issues with curatives and aphrodisiacs that could produce $cash bugs.
  • RA muscle handling logic and corporate dividend improvements, by Hicks.
0.9.4.1 fixes
  • Spelling corrections from Boney M.
  • Removed the health check for the Rules Assistant to apply growth hormones.
  • Restricted several events for slaves that don't fit them.
  • Smart piercings should now properly commit to maximizing attraction values.
  • Fixed an error with the vibrator torment choice in the new standard punishment event.
  • Fixed an assistant appearance error in the invasion event.
  • Fixed errors in the application of the new mental effects of relationships.
  • Addressed various minor descriptive bugs.

0.9.4 changelog


Pharmaceutical changes
  • Slaves now have three drug slots: preventatives and curatives; aphrodisiacs; and all other drugs.
  • Increased the impact of aphrodisiacs on generic sexual performance and reduced the health impact of extreme aphrodisiacs.
  • Broadened the range of aphrodisiacs' long-term effects, which are now generally similar to female hormone therapy.
  • Aphrodisiac addiction provides an additional path for strong fetishes to grow into paraphilias.
  • Reduced the direct health benefits of curatives, but added the existing effects of preventatives to curatives.
  • Aphrodisiacs and curatives both cause minor genome damage; slaves on a full spectrum of drugs now accumulate damage rapidly.
  • Preventatives and curatives now make genome damage effects less likely, but do not eliminate them.
Interslave relationship dynamics
  • Removed the preexisting flat Devotion and Trust bonuses for being in a relationship.
  • Slaves in a relationship will now move toward their partner's Devotion level, at a rate based on the relationship intensity and the difference in Devotion.
  • Slaves in a relationship who are afraid of the PC will be frightened for their partner, but be more obedient to protect them from punishment.
  • Slaves in a relationship who trust the PC will gain trust based on the intensity of the relationship.
  • Slaves with enslaved family members will receive mental effects based on their and their relation's attitudes towards slavery.
Other updates
  • Two random events written and coded by Princess April.
  • Updated the muscles stat to a 0 to 100 scale, making the step from ripped to extreme musculature much more difficult.
  • Added a set of six generic random events in which slaves can be punished for various minor sins.
  • Reduced the imbalanced libido gain from orgasm rewards.
  • Minor descriptive enhancements.
  • Recoding for better performance.
  • Bugfixes.

Monday, December 26, 2016

ALPHA 0.9.3: Sales Strategy


My original plans for this update were derailed by an excellent player suggestion that I realized could be fulfilled while simultaneously giving the much neglected corporation some attention. The corporation now has its own slave market, which starts out offering very generic slaves but can be customized through a series of decisions unlocked by developing the corporation itself. All arcologies in the Free City will give the corporation bonus profits if the slaves it offers appeal to the arcology's society model. It's very lucrative to spread Asset Expansionism from arcology to arcology while creating a corporation that specializes in big breasted slaves, for example, and doing so helps spread Asset Expansionism even faster.

Download: DropboxMegaSaves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.3.1 (1900 PST December 28), save compatible.

0.9.3.1 changelog
  • Addressed a long-standing bug that would suppress the Self Hating paraphilia if slave summaries were unabbreviated.
  • Removed the requirement that slaves speak a language fluently in order to learn it in class. 
  • Corrected the cutoff values for hormonally induced Devotion and Trust changes.
  • Remote Surgery breast shape error message addressed.
  • Several corporate market error messages addressed.
  • Restored erroneously omitted Encyclopedia updates.
  • Fixed minor descriptive issues.

0.9.3 changelog


Corporate slave training
  • Creating a corporation unlocks a new slave market, featuring slaves captured and trained by the corporation.
  • As a major shareholder the PC can purchase these slaves at a discount, which increases with ownership share.
  • Provided 18 corporate decisions that affect the slaves offered, unlocked by owning certain amounts of the appropriate corporate asset type.
  • Each future society in each arcology will provide the corporation with bonus profit if the corporation's slaves are demanded by that society model.
  • Society models provided with appropriate slaves by the corporation receive societal advancement.
Other updates
  • Descriptive refinements and code refurbishment, by Anon.
  • Added sexual energy decay at low devotion, calibrated so that most new slaves with healthy sexualities will see an initial decline as they adjust to slave life.
  • Sexual energy decay at low devotion is reduced for slaves performing nonsexual jobs, encouraging extended training prior assignment to sex work if high energy is desired.
  • Removed the breast size requirements for breast shape to affect beauty.
  • Slightly reworked breast shape surgeries and added RA support for performing them as cosmetic surgeries.
  • New random individual event for slaves with torpedo-shaped tits.
  • Degradationism now reverses the impact of intelligence on attractiveness, making stupidity very attractive when perfected.
  • Provided a Gender Fundamentalist policy that increases the attractiveness of stupid slaves.
  • Slave school subsidy policies can no longer be enacted when school prosperity is already maximized.
  • Reduced the impact of devotion on milk production; hatred was previously capable of making cows completely dry.
  • Encyclopedia updates.
  • Bugfixes.

Monday, December 19, 2016

ALPHA 0.9.2: All Things To All People


This update allows a third answer to the question of whether the player character has a penis or a vagina.

I am thoroughly aware that there are strong opinions out there about exactly what is and is not a futanari or futa. I've probably annoyed almost everyone by making up my own meaning, since I needed a categorization and decided to use the term to distinguish slaves who have not only dicks and pussies, but ovaries, too. Naturally, this update gives some attention to the Futanari Sisters, who are rather pleased to live in an arcology owned by a fellow hermaphrodite and also want in on that organ farm, regardless of the player character's equipment.

Download: DropboxMegaSaves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.2.1 (1600 PST December 20), save compatible.

0.9.2.1 changelog

  • Fixed the error message in the boob collision random event.
  • Replaced existing accent elimination calculations with a nonrandom placeholder pending a stat update.
  • Addressed an issue that was suppressing most clothing effects.
  • Fixed starting slave weight customization display.
  • Addressed an issue that may have been causing starting slave custom birthday oddities.
  • Personal training will no longer default to softening flaws if the only available flaw is a paraphilia.
  • Conversely, personal training will now default to fixing flaws if a quirk is already present in that slot.
  • Fixed a bug that prevented captures during the coup attempt event unless Roman Revivalism was active.
  • Reworked the way a completed slave education is applied.
  • Fixed minor display issues.

0.9.2 changelog


Futanari player characters
  • Enabled futanari player characters and provided descriptive support for futas in appropriate scenes.
  • Futa PCs qualify for most genitalia-dependent interactions and training bonuses, but suffer moderate reputation penalties.
  • During starting slave customization, futa PCs can create futa slaves at a reduced premium.
  • All events involving the Futanari Sisters are slightly different for futa PCs and will appear more readily.
  • Futa PCs do not have to pay upkeep for the presence of the Futanari Sisters and can subsidize them more efficiently.
  • Futa PCs can indulge in a unique series of sexual escapades with Sisters living in the arcology, available from their slave market screen.
Other updates
  • More pregnancy, blindness, and erectile nuances from Anon.
  • Provided a new event in which Futanari Sisters living in the arcology can be given access to the organ farm and given guidance about whether to reproduce.
  • Generally updated the Futanari Sisters' events to current code standards.
  • Fixed and reworked accent elimination to require that the slave be able to talk, but not fluently.
  • Increased the effective volume of lip implants.
  • Devoted slaves will no longer develop certain behavioral flaws due to extreme fear.
  • Bugfixes.

Tuesday, December 13, 2016

ALPHA 0.9.1: Taste of Fear


This update takes a half step towards one of the few remaining items I think the game really needs before a 1.0 release: a viable alternative to the standard Worshipful/Trusting build. As I've mentioned several times in the past, here and on /d/, that alternative is Worshipful/Terrified. I intend that higher Devotion will remain almost universally good, but I'd like it to be viable to build this devotion on terror if the player so desires. I expect that this will require much more testing and adjustment, but the general balance picture of this update is that Worshipful/Trusting slaves tend to be harder and more expensive to train than the Worshipful/Terrified alternative, but offer ancillary benefits like Reputation bonuses and better performance in leadership roles.


Another gap in the devotion paradigm has been the rarity of interaction between slaves. Slaves talk to each other, or otherwise communicate. Keeping a penthouse full of extremely frightened or fanatically devoted slaves will now have an impact on wavering girls: it would be hard to live in such an atmosphere without feeling some sympathy with the prevailing feeling. This update also adds a generic plot event with minor but permanent effects on what slaves think of their life in slavery. I intend to add more of these, creating a strong cumulative effect in the late game.


Download: DropboxMegaSaves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.1.4 (1345 PST December 16), save compatible.

0.9.1.4 changelog
  • Fixed errors inTransformation Fetishist slave influence and pregnancy sources.
  • Removed the spurious weekly lip growth past lisping threshold notifications.
  • Restored organic Head Girl prestige gain to 0.8+ levels.

0.9.1.3 changelog

CornCobMan's bugfixes

  • Corrected bad strings for mindbroken, self hatred, and foreskins, which could result in changes not appearing.
  • Numerous fixes for the fondle vagina and fondle butt miniscenes.
  • Addressed an issue with Cheat Editing indentures.
  • Fixed an error calling vaginal accessories.
Other bugfixes
  • Addressed an issue that could prevent the autosurgery from working with certain combinations of settings.
  • Fixed an issue in lip descriptions during the kiss miniscene.
  • Addressed the bad event redirection when giving the personal assistant a name.
  • Restored availability of the event options for the market assistant's introduction event.
  • Patched several possible causes of spurious coup losses and verified that victory will occur.

0.9.1.2 changelog
  • Readded fixes from CornCobMan that were erroneously omitted from 0.9.1.1; the error was mine.
  • Fixed obsolete Devotion and Trust stats pointed out by Anon.
  • Addressed an issue that could hang the game on a blank screen during events.
  • Addressed an oversight that could repeat the refugee aid event.
  • Fixed large numbers of spelling and grammatical errors pointed out by Boney M.
  • Standardized spelling on American English, with inconsistencies pointed out by Boney M.
  • Added a short grace period after slave acquisition before naturally occuring mindbreak becomes possible.
  • Removed the spurious weekly lip growth into facepussy notifications.

0.9.1.1 changelog


CornCobMan's bugfixes

  • Added a patch for the slave overwriting issue.
  • Fixed an issue with vaginal skills.
  • Updated Cheat Edit for lips changes.
  • Fixed an issue with smart clit piercing settings set by the RA.

0.9.1 changelog


Lips update

  • Updated the lips stat from 0 to 3 in steps of 1 to 0 to 100 in steps of 1.
  • Created a range of large lip sizes that do not induce lisping but qualify the slave for many large lip descriptions.
  • Provided new lip extremes: thin lips, which are unattractive, and facepussies, which are so large they prevent intelligible speech.
  • Degradationist, Transformation Fetishist, and Asset Expansionist arcologies all approve of facepussies.
  • Restricted facepussies behind the extreme content options.
  • Recoded the way inability to speak is handled to support future silencing options.
  • Updated many descriptions to respect the difference between slaves who can make no sound and those who can moan or scream.
Collective spirit
  • The game now tracks the players' slaves' collective spirit; this is based on an average of their attitudes, but changes slowly.
  • Slaves in the Cellblock, Arcade or an industrial Dairy do not contribute to the collective spirit, and slaves in other facilities contribute less than slaves in the penthouse.
  • High and low collective Devotion and Trust will have mental impacts on slaves, with the effect on slaves in facilities being halved.
Trust rebalance
  • High Devotion will no longer improve Trust if a slave is Frightened or below, and can still overflow into Reputation in this situation.
  • Low Trust will no longer reduce Devotion if a slave is Devoted or above.
  • Created several new combinations of Devotion and Trust that represent mental states where it can be beneficial to terrify an obedient slave even further.
  • Devoted slaves' value is no longer affected by low Trust, but can still be improved by high Trust.
  • Rebalanced standard reward and punishment effects to support Worshipful/Terrified builds.
  • Made extremely low Devotion and Trust somewhat sticky, making it easier to maintain these states if desired.
  • Degradationism now focuses on fear rather than on intelligence.
Event updates
  • Hybrid assignment and recruitment event in which a trio of spring breakers can be enslaved for verbally abusing a slave performing public service.
  • Generic plot event dealing with the long term side effects of the liquid slave diet.
  • Allowed the player to go into debt to take advantage of unique enslavement opportunities.
  • Made a minor change to event generation to reduce minor event spam during weeks with plot events.
Other changes
  • Continued Rules Assistant updates and bugfixes, by CornCobMan.
  • UI improvements and other bugfixes, by CornCobMan.
  • Rivalry event chain updates, by Anon.
  • Continued pregnancy updates, by Anon.
  • Reduced the ease with which the phallic feeder and drug suppository kitchen upgrades previously overpowered existing fetishes.
  • Improved personal training and Head Girl logic for the changes over the past several updates.
  • Recoding for efficiency.
  • Bugfixes.

Wednesday, November 30, 2016

ALPHA 0.9: Incrementalism


This update recalibrates the Devotion, Trust, Health, Weight, and Fetish strength stats. This is long overdue, and provided a good opportunity to clean up the code, resolve some ambiguities, address some gameplay issues, and simplify some ugly math, all in one pass. It's very far from revolutionary in gameplay terms: if you have no interest in modding, the only differences you're likely to see are that effects will show up more regularly and a few decimals will be gone.


Rather than attempting to review the hundreds of little balance changes, I'll focus on one stat and what I did to it. In 0.8 and before, a perfectly devoted slave had a ~10% chance of her fetish intensifying each week based on each potential source of intensification. This meant that for such a slave with a single potential source of fetish intensification, fetish advancement would have a mean time to happen of 10 weeks. In 0.9, the fetish strength stat is hidden and much more granular, with fetish levels being ranges of the stat rather than values. All sources of fetish intensification now contribute steadily to eventual fetish advancement, rather than offering additional chances at sudden advancement. Fetishes have gone from being almost completely random to a mix of randomness and deterministic behavior, which I think is appropriate for mental stats. I see physical stats like Weight demanding a much lower degree of randomness. Of all the stat changes included in this update, the fetish strength change is probably the most significant from a gameplay standpoint, turning a noisy, unstable system into a slower, more predictable process.


Download: DropboxMegaSaves from previous versions are incompatible. Latest hotfix is 0.9.0.2 (1645 PST December 2), save compatible. Hotfix 0.9.0.1 was erroneously released as 0.9.1.


0.9.0.2 changelog

CornCobMan's modding

  • Personal attention health increase changed from 1 to 10
  • Added missing " in the conditions for the RA autosurgery.
  • Fixed "relocate" surgery description bug.
  • Added missing tag to serve your other slaves assignment code.
  • Added more chastity checks.
  • Addressed various other bugs and inconsistencies.
Other updates
  • Corrected numerous obsolete stats pointed out by Anon.
  • Fixed a bug in paraphilia incitement.
  • Removed event exploits.
  • Personal training can now default to flaw softening if one is present and chances of success are good.

0.9.0.1 changelog

CornCobMan's modding

  • New chastity options, including combined and anal chastity.
  • Recoded existing chastity options.
  • RA updates to support 0.9 stat changes.
  • Backwards compatibility function updates.
  • Added more stats to the Cheat Edit function.
  • RA bugfixes.
Other updates
  • Corrected a frequency bug in slave generation for nearsightedness.
  • Fixed a bug that was setting weight based on fetish strength.
  • Added birthdays to starting slave customization.
  • Emotional Sluts will no longer be dissatisfied with assignments they choose themselves.
  • Addressed various minor descriptive issues.
  • Added a suggested Gender Radicalist fashion policy, Bottom Heavy Radicalism.

0.9 changelog


Slave stats updates

  • Recalibrated Devotion and Trust from a -20 to 20 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Health from a -10 to 10 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Weight from a -3 to 3 scale in steps of 1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Fetish strength from a 0 to 2 scale in steps of 1 to a 0 to 100 scale in steps of 1.
  • Updated many calculations to reduce randomness and make effects slower but more predictable.
  • Rebalanced the way stats progress to make slaves less inevitably identical.
  • Reviewed Devotion and Trust qualifications to eliminate ambiguous cases.
  • Added bracketed numerical displays of more stats to abbreviated slave summaries.
Training rebalance
  • Recoded player character and Head Girl training to use a hidden training tracking stat.
  • All training tasks now take a nonrandom number of turns based on the trainer's and trainee's stats and the complexity of the task.
  • Trainee intelligence is now a disadvantage for all mental training: flaw removal, softening, and creation.
FireDrops's modding
  • Provided new, standardized body modification scoring.
  • Added a new publicity function to the Recruiter, allowing her to boost reputation and society progress once a large number of slaves are present.
  • Bugfixes.
CornCobMan's modding
  • Continued Rules Assistant work.
  • UI sanity improvements, including link hiding when options are no longer available.
  • Descriptive refinements to avoid confusion between Buttsluts and Anal Addicts.
  • Cheat menu improvements.
  • Bugfixes.
Anon's modding
  • Continued pregnancy, blindness, and other content expansions.
  • Fertility recoding for efficiency and reliability.
  • Bugfixes.
Other updates
  • Recoding for efficiency.
  • Updated to the current version of Sugarcube 2.
  • Bugfixes.

Tuesday, November 8, 2016

ALPHA 0.8.12: Obsessive Behavior


Over the past couple of months there have been scattered requests for various extreme mental states in slaves. I've addressed these in what I hope is an interesting way without adding new mechanics by incorporating them as sexual flaws. I believe the flaw system works well when slaves are new, but rapidly becomes irrelevant for individual slaves, since with no advantage to flaws, there's no reason not to fix or soften them automatically. Thus these new flaws are rare, powerful, and will tend to happen to sexually advanced slaves. Furthermore, they have narrow but powerful benefits, so it may be advantageous to retain them.


0.8.11 was not satisfactory from a bug standpoint, and I hope this version will be better, as it makes no major mechanical changes at all. I have also blocked out significant amounts time this week to fix bugs as they appear.

Known issue: Error messages will occasionally appear in the slave description block of the starting girls customization menu. Refresh the description to get rid of them; they are a display issue only and will not break the game.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.8+ saves are eligible for New Game Plus. Latest hotfix is 0.8.12.5 (1600 PST November 11), completely save compatible.

0.8.12.5 
changelog
  • Fixes for clit and labia issues in starting slave customization, by CornCobMan.
  • Minor descriptive pregnancy updates, by Anon.
  • More blind and pregnancy support in random events, by Anon.
  • Fixed a bug that could return errors and prevent enslavement in many recruitment events.
  • Fixed a missing parenthetical in weekly pregnancy mental effects.

0.8.12.4 
changelog
  • Addressed an issue with bad outcomes of the birth scenes.
  • Industrialized Dairy assignment scene error message.
  • General update of standard weekly pregnancy effects code.
  • Fixed manual braces removal.
  • Addressed an issue that could generate family members with less distinctiveness than intended.
  • Fixed Chattel Religionist universal naming.
  • The RA should now address pubic hair properly.

0.8.12.3 
changelog
  • Rules Assistant fixes, by CornCobMan.
  • Birth effects should now be properly applied to all slaves giving birth during a single week.
  • Recoded the way industrialized Dairies apply flaws.
  • Working in an industrialized Dairy will now satisfy Cum and Anal Addicts if the appropriate upgrade is installed and active.
  • Addressed an issue that prevented all check-in events from displaying properly.

0.8.12.2 
changelog

By CornCobMan

  • Added revivalist nationalities to the Slave Summary page
  • Added missing lisped custom titles for some passages that I missed
  • Fixed a minor typo in the Rules Assistant porn spending link
Other
  • Error message in starting slave creation for virgins.
  • Addressed an economic issue that could lead to extended leadership struggles.
  • The mercenary in love event should no longer repick slaves if the chosen slave is examined.
  • Fixed the Dairy error message spam.
  • Resolved an issue that could erroneously assay starting slaves as too expensive.
  • Fixed the origami napkins for the office display case.

0.8.12.1 changelog
  • The Fuckdoll upgrade for the Arcade will allow slaves to be sent straight to a full Arcade.
  • Provided industrial Dairy assignment scene variations for Breeder and Self Hating slaves.
  • Inducing Odd will now work properly instead of inducing Bitchy.
  • Fixed the unintended crossover between Maliciousness and Abusiveness.
  • Humiliation sluts on public assignments will now gain Attention Whore rather than Neglectful.
  • Typos.

0.8.12 changelog

New sexual flaws
  • Added paraphilias, a subcategory of sexual flaws that have powerful positive effects, but cannot be softened.
  • Head Girls can remove paraphilias, and can also be instructed to ignore them.
  • Paraphilias can develop from fetishes if certain other requirements promoting the paraphilia are met.
  • Paraphilias will cause the slave to retain of the parent fetish, to the point of constant devotion loss if another fetish is forced.
  • Slaves with a paraphilia will lose devotion if they're denied the object of their obsession, usually an assignment.
  • Provided complete paraphilia encyclopedia entries.
Other updates
  • RA refinements and bugfixes, by CornCobMan.
  • More pregnancy and sight descriptions and references in events, by Anon.
  • Completely recoded the way hormone effects are assessed to offer all qualified hormone effects a reasonable chance of happening.
  • Implemented a population cap for menial slaves, based on arcology upgrades and ownership share.
  • Rebalanced arcology share prices and added a transaction cost to arcology share purchases.
  • All flaws can now be induced through abusive personal training.
  • Descriptive improvements.
  • Recoding for better performance.
  • Bugfixes.

Wednesday, November 2, 2016

ALPHA 0.8.11: Carrot and Stick


My new content time for this update has mostly gone into new events, but I've also added a little rules feature that I've been meaning to add for more than a year now. As I do my best to make clear in the descriptions, there's a lot of life going on offscreen in a game of FC. Specifically, there are a lot of little rewards given and punishments meted out that the game doesn't show. This is a fundamental design choice; one of the irritations I had with other slave games that I wanted to keep out of FC is the reward/punish grind. So, I've added rules that allow the player to determine what the standard rewards and punishments for any given slave are. It's now possible to specify, for example, that slaves get whipped if they're bad and get sent to the Spa for some time with your sexy spa attendant if they're good. There are some interesting little tradeoffs to be discovered, and there's no perfect combination. I've tried to balance this system so that it recreates previous versions' gameplay if the rules are left on default settings, for players who feel the complexity is high enough already. This is also the kind of thing that can be added without increasing lag, since I'm less terrible at doing this kind of thing, and ongoing revision of bad code is easily outpacing additions in terms of performance.


If you're experiencing a serious bug, such as, for example, your money being replaced by $cash or slaves disappearing, the most helpful thing you can do is save your game to disk and send it to me, along with a description of what happened. If you have a save from right before the issue arose, send me that too.


Finally, I understand a Free Cities play-by-post roleplay is being organized, and they're accepting more players. I'm not involved, and questions should be directed there.

Download: https://www.dropbox.com/s/fw960fumgeswq7q/Free%20Cities%20v%200.8.11.4.html?dl=0

Latest hotfix is 0.8.11.4 (0025 PST November 5), completely save compatible. 0.8.11.3 is badly bugged; posting this update from mobile.

0.8.11.3 changelog

By CornCobMan
  • Fixed the RA not changing rules properly due to a mistake in the condition.
  • Fixed the taste test and anal cowgirl events.
Other
  • Corrected application of bonuses for a Chattel Religionist customization of the PA.
  • Reworked the way interarcology opinion is applied in the slave markets.
  • Addressed an issue with HGs giving their girls curatives.
  • Added checks to prevent absurd hostage stats.
  • Limited shipping container event outcomes to affect only slaves acquired during that specific iteration of the event.
  • Revised the way agents are retrieved from their arcologies.
  • Addressed an issue that could prevent the retirement and indenture expiration events from firing.
  • Descriptive fixes.

0.8.11.2 changelog

By CornCobMan
  • Fixed Rules Assistant not working for selected slaves.
  • Fixed living standard rule selection in the Rules Assistant.
  • Fixed several prosthetics bugs including issues with sex focused limbs and the weeks to completion.
  • Added a discard button for limbs not yet completed.
  • Added an option to toggle whether the Rules Assistant will apply to newly acquired slaves.
  • Recoded the Custom Slave order menu links to not refresh the page.
  • Typos, descriptive fixes, and other minor improvements.
Other
  • The starting girls customization screen will occasionally throw error messages; refreshing the page should remove them and they do not seem to damage saves.
  • Fixed an oversight that would lock the game on a blank screen if the arcology was manually renamed during or before the week of August 3, 2037.
  • Addressed a potential issue with standard arcology upgrades.
  • Corrected HRT bone structure effects to apply to slaves under 25, not over 25.
  • Addressed the endowment event error message.
  • Applying and instantly removing braces will no longer straighten teeth.
  • Natural lactation should now start very reliably late in pregnancy, especially for healthy slaves.
  • The wealthy refugee aid event should no longer give MILFs in all cases.
  • Descriptive fixes.

0.8.11.1 changelog
  • Fixed a bug that was assessing inappropriate school subsidy costs.
  • Corrected application of scrotum and foreskin implantation costs.
  • Minor descriptive fixes.

0.8.11 changelog

CornCobMan's modding

  • Added ethnicity and skin color options to starting slave customization.
  • Starting slave customization UI improvements.
  • More automatic rules applications for slaves obtained from events.
  • Bugfixes.
Anon's modding
  • Extended CornCobMan's custom title lisping support to cover most random events.
  • Many more mentions of blindness and pregnancy in random events.
  • New paired slave sale solicitation event with identical twins.
  • Continued birth event improvements.
New events
  • Nonrandom event in which leading citizens offer to help subsidize a slave school branch campus if one isn't present in the arcology.
  • Random event for devoted amputees equipped with P-Limbs.
  • Random event for slaves happy enough to dance alone and skilled enough to do it well.
  • Group sex event for slave relationships with at least one dominant partner.
  • Random event for slaves unhappy enough to be tormented by bad dreams.
  • Resistance events for slaves who don't like the cock feeder or dildo suppository upgrades.
  • Random event for devoted slaves in which the slave falls and the PC catches them.
  • Surgery request event for slaves troubled by hormonal conflicts.
HRT changes
  • Hormone replacement therapy can now cause moodiness; devoted slaves will not suffer this effect.
  • Added a pharmaceutical upgrade that eliminates the moodiness penalty for all slaves.
  • Rerolled the existing hormone therapy kitchen upgrade as two separate pharmeceutical upgrades.
  • Made some hormonal effects less rare, especially if the appropriate upgrade is purchased.
Punishments and rewards
  • Standard punishments and rewards can be set to guide what slaves get offscreen.
  • Different punishment and reward standards make tradeoffs; the default setting replicates the preexisting balance.
  • Reduced trust and devotion impacts of several other mechanics to keep slaves from breaking too easily.
  • Added RA support for standard punishments and rewards.
Other updates
  • Added an oceanic option for arcology location which leaves the slave market nationality balance completely unprejudiced.
  • Provided a pair of policy options for encouraging or discouraging the local effects of interarcology cultural influence.
  • Capped the total amount of bonus cultural influence neighboring arcologies can bank.
  • The surgical PC career now reduces drug upgrade costs and reputation unlock thresholds.
  • Reaching a moderate level of prosperity without a slave school will inhibit further prosperity growth.
  • Rerolled the subsidy and undermining options for slave schools into policies.
  • Categorized the policy menu.
  • Transformation Fetishists now strongly approve of girls with P-Limbs.
  • Added the office description to the penthouse menu and expanded it with a display case for mementoes gained through gameplay.
  • Slaves with the Edo and Chinese Revivalist nationalities now qualify for Japanese and Chinese nationality bonuses, respectively.
  • Reduced the reputation malus for feminine player character traits.
  • Refined some event triggers to be more respectful of content restrictions.
  • Slave price and arcology share price rebalancing.
  • Recoding for performance and reliability.
  • Bugfixes.