There's been a lot of good feedback left for 0.3.05. Rest assured, I read all the feedback I get, even when I don't reply. This update addresses several requests. In particular, maid and cow outfits have been requested many times. They do not improve performance at the relevant jobs: it would be bad for balance, and there wouldn't be much of a real difference anyway. I personally find most pet outfits uninventive, so I went with a Holstein cow-like tattoo option instead.
Anyone who's been here for a while should find it unsurprising that the redoubtable Boney M took the lead in reviewing the hardcoded slaves. Not for the first time, he has my thanks and deserves yours. Since this review is now included, imperfectly hardcoded slaves are now officially off the know bugs list. Any absurdities should be reported.
I've been struggling with the feedback about random event frequency and balance. As a first step towards improving this, nonrandom events no longer prevent a random event from appearing in the same turn.
Buildings now have a supply cap which can be raised with upgrades. I resisted the urge to make the under-supply message you must construct additional pylons. This is a first step towards future balance mechanisms.
Download: Mega. Previous saves should be compatible BUT players must manually make a selection for each rules assistant option before applying any. Latest hotfix at 19:15 PST.
Tip jar: Patreon.
- Review of hardcoded slaves.
- Nonrandom events no longer prevent random events.
- Many new rules assistant options, and better respect for existing rules.
- More and better information in the summaries.
- New clothes option, the maid outfit.
- New tattoo option, a cow pattern. It can only be applied to the whole body.