Monday, July 4, 2016

ALPHA 0.7.7: Independence Day


I was sorely tempted to include an American Revivalism future society with this one, but it would be half Bioshock Infinite and half political commentary, and parody and politics are both things I'm trying to avoid. 0.7.6 and previous versions included a sexy nurse outfit and no sexy nurse. Obviously unacceptable. This update includes an unusually large number of things I want to get feedback on, so bear with me here.

Absurd bodies are awesome. From a game design perspective, I think it's better when they're more difficult to achieve and maintain; this keeps them special. Up to now, the game has mostly been treating different body parts as separate from one another, which could lead to nonsensical results like an emaciated slave with fifty kilos of tits. This update adds several interactions between diet, weight, and asset size. They won't affect core gameplay and can be safely ignored, unless the player wishes to manipulate them to maximize growth. In that case, there are all sorts of strategies possible that I haven't fully explored. For example, simultaneously overfeeding, resting, and breast injecting a slave until the desired breast size is achieved, and then having her work off the resultant chubbiness elsewhere, is now faster than trying to achieve everything at once.

This update includes an event in which a sexually aggressive slave has her way with another slave. I really like this kind of interaction: not only is it hot, but it invokes a lot of interesting themes, especially when the dominant slave used to be resistant to slavery. However, it's dangerous ground for players with specific ideas about ownership of their slaves and who, exactly, is allowed to do what to whom. As with previous events like this, I've done my best to ensure that the event won't appear if the player's rules would forbid it, and to make it clear that the slaves involved are doing their best to remain slavish despite what's going on. If this doesn't work for you, and you find your slaves behaving in ways you'd like to punish but can't, let me know.

After repeated requests, chastity cages are now in the game. As depicted, they're very uncomfortable to get an erection in, but do not make orgasm from other erogenous zones impossible. Slaves wearing them should not be touching their own dicks, getting their dicks touched, or dicking anyone. I've tried to catch all of these, but if experience with chastity belts is any guide, I've missed many of such instances. Please report them as bugs. Speaking of bugs, I'm aware of the bug that is sometimes causing the wrong slave to be removed. It is not addressed yet, but finding, fixing, and destroying it is now priority number one.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.7+ saves are eligible for New Game Plus. Latest hotfix is 0.7.7.3 (1045 PST July 7), completely save compatible. 0.7.7.0 is severely bugged; please do not report issues from that build.

0.7.7.1 fixes include:
  • Fixed a massive issue that was preventing many weekly effects from firing
  • Prevented a misapplication of fertility drugs
  • Maxed balls will prevent ball growth drugs from being applied
  • Fixed event errors
0.7.7.2 fixes include:
  • Corrected bad age descriptions
  • Fixed a bug that was preventing phallic feeder effects
  • The RA should now apply chastity cages correctly
  • Fixed more event errors
  • Updated the Encyclopedia
0.7.7.3 fixes include:
  • Restricted spa admission to slaves who can benefit
  • Added messages to the Clinic and Spa to flag admissions permissions
  • Fixed master suite pregnancy upgrade costs
  • Implants no longer count towards asset size for tissue effects
  • Restored more missing effects
  • Fixed more event errors
0.7.7 Changelog

Spa rebalance and Clinic addition
  • The Spa has been rebalanced to focus more on slaves' devotion and trust than their health, and can raise these to a high level.
  • The Spa focus on mental health has been retained, and careers in mental health are now advantageous for the Attendant.
  • A new facility, the Clinic, has been added to take over the Spa's medical purposes: it is designed to be used to treat authentically unhealthy slaves.
  • The Clinic's leadership position is the Nurse, who benefits from having a medical background, and being intelligent, dominant, physically fit, and pretty.
  • The Clinic can be upgraded to slowly reverse the effects of long term drug use, an effect that will stack with other methods of doing this.
Weight and Assets
  • Diets and weight will now impact the effects of breast and butt growth injections, with plush bodies and generous feeding supporting more rapid growth.
  • The Rules Assistant can be instructed to overfeed slaves on growth injections to promote rapid growth.
  • Slaves with assets grossly out of porportion to their weight will experience gradual asset shrinkage as their bodies burn fat from those areas.
Chastity cages
  • Added chastity cages to the game for slaves with dicks. These prevent penetrative use and touching, and make erections uncomfortable, making orgasm harder but not impossible.
  • Slaves who desire release will suffer in chastity cages unless they are either buttsluts or complete nymphos.
  • Rebalanced existing chastity belt effects.
Other updates
  • Master Suite pregnancy support upgrade, by Anon1888.
  • Yearly event to celebrate the Free City's independence day, including a speech by the PC built from more than 150 possible clauses.
  • Chastity cage event for slaves who are willing to do anything to avoid the discomfort.
  • Fertility drugs may now induce quasi-natural lactation in healthy slaves. 
  • The effects of future society laws on randomly generated slaves will not be applied to slaves the PC is enslaving themselves, and will be called out when they are applied.
  • The racial laws now have mild eugenic components regarding slaves with balls if they are present in the game.
  • Added an add money cheat to the options menu, after seeing many anons asking for one; this will add "the Cheater" to the PC's titles.
  • Code consolidation.
  • Bugfixes.

210 comments:

  1. I have an unreasonable request: is there any chance you could add an option to have all male slaves be generated with intact dicks and omit mentions of them being "uncut" in descriptions and such?
    I realize that the answer will almost certainly be no, since that would open the floodgates and result in another five dozen requests for various content toggles, but I thought I might as well ask.

    This is obviously not a game for the overly squeamish, so on the off chance that anyone is curious as to why this particular trait bothers me so much (in a game where you can force your mutilated sex slaves to fight to the death), the answer is "real life public opinion".
    Ask the general public what they think about rape, 99.9% of them will tell you that it's a horrible atrocity.
    Ask the general public what they think about slavery, 99.9% of them will tell you that it's morally indefensible.
    Ask the general public what they think about forcibly cutting off a huge patch of skin and a fuckton of nerve endings from somebodies penis without consent, and a large number of them will tell you that it's perfectly fine, and that they intend to have it done to their children. That's something I'd rather not be constantly reminded of when I'm trying to jack off.

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    Replies
    1. Let me be sure I understand your request properly before I figure out whether the coding is doable. What you want is the option to remove all mention of circumcision, correct? So no circumcised slaves, no option to circumcise, and no use of the terms "uncut," "uncircumcised," etc.? Or is there more?

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    2. It sounds that way. However, just personally speaking here, I think it would be interesting if it was one of the features of choosing to guide your society down the non-surgically altered/implanted route.

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    3. "So no circumcised slaves, no option to circumcise, and no use of the terms "uncut," "uncircumcised," etc.? Or is there more?"
      I can live with the circumcision option still being present, since that's pretty easy to ignore, but the rest is spot on. I'd still like foreskins to exist as a mechanic, though. Like you said:
      Slave generation always gives you intact dicks.
      Descriptions and events don't use words like "uncut" and "uncircumcised".

      'Realizing that she's been circumcised, she's flooded with relief, since she was afraid that you'd done something far more terrible.' and 'Circumcision -of an adult- is not a trivial procedure' sound a bit... odd, but since they're gated behind an option I'd never use anyway, I don't feel the need to nitpick any more than I already have.

      I realize that I'm asking you to do extra work to account for my real-life hangups, so I'd understand if you don't want to, what with the previously mentioned floodgates and all.

      "It sounds that way. However, just personally speaking here, I think it would be interesting if it was one of the features of choosing to guide your society down the non-surgically altered/implanted route."
      Understandable, but the issue here is that that particular trait bothers me due to its wide acceptance in real life. Having to spend a FS on getting rid of it would be sort of annoying, especially if I wanted to create an otherwise transformation-heavy society. For example, fictional forced breast implantation (or even fictional female circumcision or male gelding) don't bother me in the same way, since they are abhorred by the real-life public and illegal. At least in the west.

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  2. Two feature requests for the Rules Assistant, though please feel free to tell me that it already if I'm missing something:

    A) Once a target is achieved from a rules assistant setting, would it be possible to force it to None? An example: I have the rules assistant set to make all slaves Girlish. The last portion of these is the lips which, once plush, the assistant then ignores, unfortunately leaving the lips growth hormone turned on. This makes every slave that the assistant touch now speak with a lisp, an unintended change that doesn't really match with Girlish.

    B) Can Speech Rules be broken out into one setting for Obedient and one for Accents? This way the accent one could have, say, "reduce all accent's to cute" while the obedience one still allows for permissive speech options in obedient slaves.

    Love the game, amazing work! Thanks a ton for making it, regardless of your answer or notice!

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    Replies
    1. The speech rules setting is easy.

      The RA can only turn hormones on or off when you tell it to fire. If you're firing it at least once a turn, or have it set to apply automatically, it should be turning growth hormones off. If not, it doesn't have permission to touch slave settings.

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    2. Not the same anon: My experience since the RA became able to apply hormones has been that if the lips are the last thing the RA is set to grow it won't remove the hormones until they reach max size regardless of the setting.

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    3. As far as I can tell, the max sized lips issue was fixed as of 7.6. Setting the RA to Girlish gave my slaves plump lips and no further. I haven't tested it in 7.7 yet, did this issue reappear?

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  3. You should make the American Revivalism future society all bio shock infinite and no parody since none of the others have any parody.

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  4. BUG? - original slave occupation "model" does not have descriptive text indicating what job it boosts.

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  5. Feeling truly spoiled, just found out about this game today, finished my first run (easy, no debug) about 5 hours ago. Then decided to mess about with hardest mode and the debug system, several hours in and I'm looking for a money cheat, come back to your blog looking for the save location, and what do I find, an update that also includes just the cheat I'm looking for. This will certainly help me to play around with some of the more... unusual branching paths, that just take to long to explore. Still it's post 4am so I should probably call it a night.

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  6. Would it make sense for Farm Laborer career to add a bonus to the Milkmaid?

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  7. INCONSISTENCY - during pre-game slave generation, the game recognizes custom age "33" as "late 30s". This is present in the description on the slave's page in game.

    The main screen, by contrast, properly categorizes the 33 year old slave's age as "early 30s".

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    Replies
    1. Was about to report this bug as it seemed to be a layover from at least 0.7.6 or even earlier, but I do know that it was not present at some point.
      In the Long Slave Description passage, this bug references "early 30s" as under 25.

      Delete
  8. Something's up with the dilemma event code. Previously, it would only fire if there was enough cash to cover the 10k one. Now, it fires right away. I just saw a dilemma both week 1 (2500 cash) and week 2 (under 5k cash), with no way to cover even the cheapest possible dilemma's slave acquisition option.

    I don't know if this is an intended change or not.

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  9. Really impressed by the depth of this game and the radically different paths you can take. That's some damn hard work.

    I might be missing something, but is there a Rules Assistant covering the facilities? Anyone I have out in the main menu is covered, but people in facilities are marked as "exempt" and it says they're covered by the facilities' rules - is there a way to modify those, for example to set uniforms automatically for a single facility?

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  10. Some way to manually set/change the facilities rules would be awesome.

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    Replies
    1. Agreed, or just knowing them would be nice :-)

      Delete
  11. I wouldn't mind American Revivalism personally, political commentary or no. I love that sweet flavor text bar at the top of the screen whenever you have a few societal edicts going.

    Heck, I wouldn't mind more Revivalism options period. High Imperial Britain, Napoleonic France, Athenic/Spartic Greece and Macedon, the Rajas of India, and the Malinese Empire. Are there any plans to add more of those?

    Also, are there any plans to update the mercenary-into-knights event with more revivalism names? So far I've only confirmed Egypt and Roman having unique titles. Haven't tried Arabia yet.

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    Replies
    1. Last I checked, each revivalism had a unique name, and a handful of the other FSs as well.

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    2. I once got Rangers as an option - possibly from being based in North America?

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    3. Rangers comes from having Pastoralism. Along with the cowboy-style clothes, it's already pretty close to American Revivalism.

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    4. Well shit. I guess I've been doing it wrong then. Do you have to have the edicts at a certain level before you get the option?

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    5. Chinese revivalism doesn't seem to have a unique mercenary upgrade, for one. Chattel Religionism has the Knights Templar, and Arabian revivalism has janissaries. Would love to see a Greek/Spartan revivalism, there is a lot to work with historically that could differentiate them from existing revivalisms.

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    6. I've only ever gotten the "Knights" option, since I've never managed to unlock a future society by the time the event fires. Am I doing something wrong or is this intended?

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    7. To Anon not getting the options in time - I generally only get them with New Game Plus where I bring in a slave that's already somewhat prestigious. If you can get an extremely prestigious slave and make her a concubine in the first week of NGP all of the future society upgrades should be ready to be started around week 22ish, as it appears there's a minimum time to start them. That should give you plenty of time to have your societal directions well entrenched before you get the naming event.

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    8. I'm working on writing up the stuff for a Norse revivalism. I just wish there was a way to see all the events and stuff that is changed by revivalism so that I don't have to play through the game to make sure I'm not missing anything.

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    9. You need something like 2k reputation to get the first future society event to proc, and much more reputation for the other three. A good concubine is the biggest single boost to reputation in the game, so grooming a girl to be one early and boosting up her prestige with the pornography upgrade asap is always a great idea.

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    10. I love the idea of a Raj/imperial British revivalism (I see them as essentially the same), though I could see the argument that the base (un-revivaled) game is already pretty close to that. I would like to point out that, culturally speaking, revolutionary to early Napoleonic France were themselves in the throws of a classical greek revival so any helenistic revival would be the same as a revival of those periods: late napoleanic France was like a french speaking Austria or maybe Russia(in Russia the aristocrats mostly spoke french anyway).

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  12. BUG: when sending my worshipful, submissive, everything-known-about-her slave to the Brothel:
    You could direct Athena to relay your orders to Molly, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The worshipful girl hurries in as soon as she possibly can, happy her beloved Mistress is taking an interest in her. You tell her she's to report to Ayzere immediately, to serve in the Brothel until further notice.

    She looks excited. "Mistress, I hoped you would send me down there sometime! I mean, it's hard being a brothel whore, right? And when I get tired or sore, I'll still be sold. Even when it hurts me to fuck any more." Her eyes glow with an unhealthy light.
    (!) Error: child tag <> was found outside of a call to its parent macro <> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had Ayzere standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.
    (!) Error: child tag <> was found outside of a call to its parent macro <>
    (!) Error: child tag <> was found outside of a call to its parent macro <>

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  13. I like to give my custom slaves a bit of a backstory for fun (like my bodyguard being a ninja enslaved after an attempt on my life). Any way we could have that sort of thing added to the slave customization screen while still being able to have a different career? I tried doing a custom doctor by keeping the 'a doctor' career, then adding the backstory after, but it didn't work.

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  14. Errors with the new Anal Cowgirl for me (this is with a dickgirl slave and a female slave, both from 0.7.6.2 and transferred with the New Game Plus option):

    Error: <>: bad conditional expression in <> clause: Unexpected token [ As you approach your office as you return from an unexpected but minor matter, you hear the unmistakable sounds of sexual congress. Reviewing your schedule as you cover the last meters on your way there, you see that indeed, Lily is due to be inspected. It seems likely that while waiting for your return, she called a fellow slave who was passing your office in to keep her company. And as you enter, you see that this is true.

    She's sitting on the end of the couch, though only her legs, crotch and hands are immediately visible. This is because she has Stephanie on top of her, impaled on her cock. Stephanie is bent almost double. Lily has her light brown hands up on the backs of Stephanie's fair knees, holding her legs up against her shoulders. Stephanie is completely helpless, and she's being fucked hard: Lily's cock is very big, even for Stephanie's loose anus, so Lily is bouncing her anal bottom up and down only a little way, allowing her to do so fast. Surprisingly, the slave on top doesn't seem too unhappy with this. She's no slavishly devoted buttslut, but her cunt is gushing female lubricant as the pistoning phallus alternately pushes and pulls at her vaginal walls. "H-h-hi-i M-m-mi-i-ith-t-r-r-e-es-s-s," she lisps breathlessly, doing her best to greet you properly despite the bouncing.

    Lily stops thrusting, and her pretty face instantly appears, craning out from behind Stephanie's back to see. "Oh, hi, Mistress!" she says with a cheerful smile, completely out of breath. Error: cannot find a closing tag for macro <> "I thaw her going by, and I thought she'd look cute with my dick up her butthole." She shrugs, tho I athked her to come in, and she did!" She shrugs. Error: cannot find a closing tag for macro <> "I thought she was going to whine and thtruggle, but she's kinda dithappointing." "I thought she was going to be unhappy about it, but she'th actually taking it really well." Error: child tag <> was found outside of a call to its parent macro <> "I saw her going by, and I thought she'd look cute with my dick up her butthole, so I asked her to come in, and she did!" She shrugs. She clearly held off on climaxing in case you wanted her libido undiminished for the inspection, and is obediently waiting for your orders, with the bemused Stephanie perched motionless atop her.

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    Replies
    1. If I chose the Anal Cowgirl scene when in the female's events, it'll just duplicate the slave and give them a strap-on instead:

      Error: <>: bad conditional expression in <> clause: Unexpected token [ As you approach your office as you return from an unexpected but minor matter, you hear the unmistakable sounds of sexual congress. Reviewing your schedule as you cover the last meters on your way there, you see that indeed, Stephanie is due to be inspected. It seems likely that while waiting for your return, she called a fellow slave who was passing your office in to keep her company. And as you enter, you see that this is true.

      She's sitting on the end of the couch, though only her legs, crotch and hands are immediately visible. This is because she has Stephanie on top of her, impaled on a strap-on she's wearing. Stephanie is bent almost double. Stephanie has her fair hands up on the backs of Stephanie's fair knees, holding her legs up against her shoulders. Stephanie is completely helpless, and she's being fucked hard: Stephanie is using the biggest dildo Stephanie's loose anus can handle, and she's bouncing her anal bottom up and down fast. Surprisingly, the slave on top doesn't seem too unhappy with this. She's no slavishly devoted buttslut, but her cunt is gushing female lubricant as the pistoning phallus alternately pushes and pulls at her vaginal walls. "H-h-hi-i M-m-mi-i-ith-t-r-r-e-es-s-s," she lisps breathlessly, doing her best to greet you properly despite the bouncing.

      Stephanie stops thrusting, and her gorgeous face instantly appears, craning out from behind Stephanie's back to see. "Oh, hi, Mistress!" she says with a cheerful smile, completely out of breath. Error: cannot find a closing tag for macro <> "I thaw her going by, and I thought she'd look cute with a thtrap-on up her butthole." She shrugs, tho I athked her to come in, and she did!" She shrugs. Error: cannot find a closing tag for macro <> "I thought she was going to whine and thtruggle, but she's kinda dithappointing." "I like a buttfuck so much, it'th good to give back." Error: child tag <> was found outside of a call to its parent macro <> "I saw her going by, and I thought she'd look cute with a strap-on up her butthole, so I asked her to come in, and she did!" She shrugs. She clearly held off on climaxing in case you wanted her libido undiminished for the inspection, and is obediently waiting for your orders, with the bemused Stephanie perched motionless atop her.

      Delete
  15. I apologize if my post got repeated, but I tried to write a quick review and it didn't appear to post?
    I'll just have to redo it...
    I thoroughly enjoy Free Cities. It is one of the few erotic games that I would actually want to be able to support, I would really like to tip the developer, but alas I have no extra cash. The game is well made, despite being developed in Twine by a person who says that they are self-taught. I wish I had that kind of skill... I started playing this game this April, around the time that I found it while just searching for anything that caught my eye, and I was immediately impressed with it. Since then, I've been a lurker, and will continue to be one, and I have been continually interested in this game's development. I have some ideas about Revivalist directions that could potentially be added, perhaps a Meso-American one based on Aztec and/or Mayan culture (for the people who enjoy extreme content. I for one prefer being nice to my "slaves"), one for ancient India for people who enjoy eugenics and/or a caste system, and (since this post said that you were tempted to create a American Revivalist societal direction, but were dismayed by the possibilities of adding in politics to the game; which I share, politics shouldn't really be in a game that primarily includes sexual slavery and anarcho-capitalistic city-states) perhaps one based on the Progressive Era?
    Getting off that topic... I can only offer my gratitude to the developer. I wasn't sure if this was the right place to leave this... but I hope it'll be okay.

    ReplyDelete
  16. I would really like an American Revivalism, but if you think you don't want to have a political commentary on it, I can respect that, thank you.

    ReplyDelete
  17. Small bug reports: Turning on the fertility treatments in the Master Suite appears to have placed all of my sterilized slaves on fertility drugs.

    Smart piercing no longer seems to be functioning, or functioning at a much lower effectiveness.

    Slave imported from 7.6.2 and placed in Master Suite is now 63 weeks pregnant. Expecting a baby elephant soon. :-p

    ReplyDelete
  18. Hello FC dev, I was wondering where the save files are located when I open the FC html file from my google chrome browser and save in slot 1?

    ReplyDelete
    Replies
    1. They are located wherever you want if you use the "save to disk" option.

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    2. they're stored in your browser's cache. if you're on windows you'll find the cache here under your user profile.
      \AppData\Local\Google\Chrome\User Data\Default\Cache

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    3. Oh right, forgot to mention, I've been playing the game on my s4 android phone using the google chrome app. I open the html using file:///sdcard/Download/ but I'm unable to find the save file when I use one of the save slots. Sorry, I forgot to mention that. Any ideas where it is?

      Delete
  19. BUG - public service vignette "This week she gratified a citizen who is coming to terms with Gender Radicalism, and is unthreatened by her little penis, gaining you a bit of reputation." is triggering for slaves without dicks (originally female, but hardcoded, in case it matters).

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    1. This comment has been removed by the author.

      Delete
  20. "this will add "the Cheater" to the PC's titles." This reminds me from fallout 3 that when you teleported to all items room you got clown head permanently in your head slot

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  21. When getting a new custom order slave, a tag remains in the description:
    She can barely understand the Ancient Egyptian language, but she's smart enough to understand everything that's happening to her. Even so, @color:mediumaquamarine;some fear is deferred, since the harsh realities of being a sex slave may not be clear to her yet.

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  22. Same issue in the "RE orientation checkin" event.

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  23. INCONSISTENCY - mute slaves can trigger "RE serve the public devoted" event, which includes a "Chat about her day" option. This choice needs to either be removed or reworded into a monologue by the owner, to which the mute slave will pantomime responses (though that would be hard for mute amputees).

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  24. QUESTION - has media hub functionality changed? It's been 30 weeks and none of the slaves whose exploits are publicized at 1k/week have become prestigious yet. Last patch 1k/wk was enough to gain prestige.

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    Replies
    1. Can confirm that it doesn't seem to be working. Had it set to 5k/week for multiple slaves, and saw no increase in prestige at all.

      Delete
    2. I had about 5 'extremely unhealthy' slaves sititng in the clinic for 6 weeks and none of them got any healthier until I took them out and put them on rest and curatives. Aditionally, female hormones don't seem to raise voices/alter bone structure at all any more, and butt injections don't seem to be working either, so far as I can tell.

      Delete
    3. female hormones don't seem to work at all. No description on them in week turn

      Delete
  25. SUGGESTION - now that "abuse her" will add quirks to even the most devoted slaves, maybe there should be a different option for breaking slaves out of Emotionally Bonded, or an option for not allowing them to get there in the first place?

    I know I've harped on about the above practically every update after E states have been added. I think the reason E states are such a sore point for me is twofold. First, they are something about the slaves that's completely outside of direct control by the player. Second, they are much harder to fix (or play around) than most other things in the game.

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  26. When gaining a new slave, you can get the option to give her the smart implant. When you do, it doesn't honor the rules assistant setting, and instead is always set to "vanilla". Also, the rules assistant ignores the SP settings, so the slave stays on "vanilla" until you change it manually.

    I can see three solutions to this:

    1) make the event follow the RA settings, or simply default to "all",
    2) ask for the desired settings during or after the implantation (probably hardest to implement),
    3) make RA still take this slave into account.

    As it is, after you get the slave, you have to search for her again in the list to change this settings.

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  27. American revivalism might not work, but Wild West revivalism might.

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  28. A funny thing happened, not sure if it's easy to fix. It was my HG who came up with the idea of a beach trip. The result was as if she had a multiple personality disorder: "You let her know it was 'Big Sis' Noely, which 'Big Sis' Noely overhears. She blushes prettily, and is pleased to hear that a slave can receive credit for finding a good thing."

    ReplyDelete
    Replies
    1. Disregard this (I'm unable to delete anonymous comments).

      Delete
  29. $assistantName Bug in Cooler Scene

    You're circulating in the club, looking over your holdings but mostly just letting yourself be seen, when Sally quietly alerts you. "Baby," she says, "Layla can't get out of the refrigerator." Chuckling, Sally explains the absurd statement: "The silly girl's been assigned to get some things out of the walk-in refrigerator. She accidentally let the door shut behind her, didn't notice, took too long in there, and is now too chilled to figure out the emergency release. I can unlock it remotely, or you can head over and have some fun with her."

    The walk-in cooling unit is designed for the refrigeration of food for you and guests only, since the slaves drink a nutritive fluid that doesn't require it. Only servants ever have any reason to be in there, but she was indeed instructed to fetch out some beverages necessary for an entertainment you have planned. It's cool in there, but not freezing, so she's in no immediate danger.

    Just direct $assistantName to let her out
    Let her out yourself
    Punish her for her forgetfulness This option will take virginity

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  30. Cages! Finally! Thanks a lot, man! You're the best!

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  31. Suggestion:

    Please add a diet option for evil slave owners, call "harsh treatment" or something. It's basically like muscle building but made of various humiliating exercises. The main purpose of those exercises being to humiliate the slave rather than improve the physical condition. So it would have a lower rate of muscle accumulation but adding fear and resentment to the slave.

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  32. Bug report:
    back in FC Alpha v 0.7.6.2

    The arcology rename event begins with this error twice:

    Error: child tag < < /nobr > > was found outside of a call to its parent macro < < no br > >

    Fixed by changing the "/nobr" closing tag to "nobr" opening tag

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  33. There's a bug with slave fertility. I started a new game where one of my pre-owned slaves was already pregnant and after several weeks she hasn't given birth yet even though she's way past due and none of my other slaves have been impregnated even though contraceptives are turned off.

    ReplyDelete
  34. First of all really interesting game you designed. I'm looking forward to future updates.

    Second thing. Is it possible for the player to set the rules of the rooms that we can build in our mansion? For example I would like some slaves to be subordinate servants. So I put them in Servants Quarters. But this changes their lodgings from luxurious to sparse and I don't want that. I would like them to be in the Servant Quarters but still keep their luxury. Unfortunately the rules of the room prohibit me from changing it. But I don´t see an option to change the rules for the respective rooms. That's a bit unfortunate in my eyes. Is it possible to implement a rules option for the respective rooms in the mansion?

    Cheers and keep up the good work.

    ReplyDelete
  35. QUESTION:

    I have a question about a change. For some time now, all events involving capturing a group of slaves (refugees, the airlift to "safety" etc) no longer have the option to keep them. The only options I get is sell them or give them away. The option to keep them was available some time ago.

    What am I doing wrong?

    ReplyDelete
    Replies
    1. I'm an idiot. Thanks for helping me. :)

      Delete
    2. Still did better than me, I just belived you coulden't keep them... New game.

      Delete
  36. Is it possible to use the Clinic as a rehab for slaves that are addicted to aphrodisiac and if not will it be possible?

    ReplyDelete
  37. Is there anything, besides death, to recycle cows from the dairy that can no longer be separated from the machines?
    Not really needing it, just curious

    ReplyDelete
  38. I am not using facilities because there is no feedback about the girls there. So, I'm wondering if all the facility unique jobs (like Teacher, Nurse, etc...) couldn't be used even if we don't have the facility (like the Headgirl or the Recruiter which are unique jobs without facilities).

    It would be really nice to have new unique jobs not tied to facilities !

    ReplyDelete
  39. ive noticed the option to impregnate slaves presonally isnt working, along with none of the slaves getting pregnant from the weekly updates with the fertile option pick from the rules options i also created a slave from the beginning of the game with advanced pregnancy whose now on week 54 of her pregnancy 30 weeks into the game

    ReplyDelete
  40. Anyone else having an issue with the Paternal society were it doesn't advance? I've got all educated slaves and it's still stuck on lvl 1, which is weird.

    ReplyDelete
  41. The Rules Assistant is not interacting correctly with the chastity cages; not only is it not applying cages as commanded, it's removing them despite being programmed to apply them.

    ReplyDelete
    Replies
    1. I'm getting the same bug.

      Delete
    2. OP here. Thank you for fixing this bug, FCAnon. :)

      Delete
  42. Bug in diet with phallic feeders. You forgot a "not" in the mindbroken check

    ReplyDelete
  43. Smart piercings and hormones don't seem to be affecting slaves for me.

    ReplyDelete
  44. BUG - It seems pregnant slaves aren't giving birth.

    This clip is from week 45, I have others similarly delayed.

    HG Makayla will be your Head Girl.
    Worshipful. Profoundly trusting. Living standard: luxurious. Speech rules: permissive. Relationship rules: permissive. Masturbation rules: permissive. Healthy. Plush. Heavy female hormones. **45 weeks pregnant.**

    ReplyDelete
    Replies
    1. LOL!

      HG Makayla will be your Head Girl.
      Worshipful. Profoundly trusting. Living standard: luxurious. Speech rules: permissive. Relationship rules: permissive. Masturbation rules: permissive. Healthy. Plush. Heavy female hormones. **64 weeks pregnant. **

      Delete
  45. Hello

    Fertility treatment in master suite is affecting all slaves. When you turn this on then all slaves will be forced on fertility drugs (no matter if slave is on contraceptive or does not have even vagina.

    If you ask me it should only be forced on fertile slaves (the ones you chose to be fertile in slave management (you know contraceptive/fertile option))

    ReplyDelete
  46. A suggestion: How about stationing slave cows in the penthouse kitchen to act as on tap milk and cum dispensers for other slaves during meal times?
    It's got to be more cost efficient to have these products straight from the source rather than having them extracted in your Dairy first.
    And of course an end of week summary for how these slaves were sucked dry of their produce during the week by their fellow slaves would also be a great addition.

    ReplyDelete
  47. The "early 30s" long description issue is still present.

    ReplyDelete
  48. Running into a minor but peculiar bug. When starting a new game, slaves generated with pre-existing fetishes don't seem to recognise them. Only seems to affect speaking to them, but it's still vaguely irritating.

    ReplyDelete
  49. I think there should be another option for growth hormones in the rules assistant between stacked and infinite with max butt/dick/balls and breasts bigger than F, maybe H, that way it won't try to grow their breasts forever.

    ReplyDelete
  50. BUG - "$defaultRulesSlave.dickAccessory" is defined twice in "Init". When playing in a browser, this is fine, but when I play in Twine, it breaks Rules Assistant.

    ReplyDelete
    Replies
    1. set $defaultRulesSlave to {[...] dickAccessory: "none", [...] dickAccessory: "no default setting"}

      Yes it is. I have downloaded the file more than once just to be sure I really have version 0.7.7.1.

      Now as I said, this is only ever a problem when I play in Twine, all the browsers I've tried have worked fine. It might be the specific version of Twine or Sugarcube I'm using that's causing the problem, but in order to play, I have to remove one "dickAccessory". If I dont, I get 13 or so error messages.

      Delete
  51. I was wondering about a dictatorial revivalism (Nazi-Germany/USSR) based around domination and submission? Of course nothing politics related. You can leave that out.

    ReplyDelete
  52. Can I request for blindfold sex or just blind slave and maybe play with my sadism side and request for some BDSM or is BDSM against the rules I kinda forgot what is allowed except for about the minors thats the only thing I remember.

    ReplyDelete
  53. 0.7.7.1

    *I got the "You never understood the power of money until accumulating so much of it yourself." corporation unlock event at week 1, with 36,798 slavebux. Is it supposed to trigger that early?

    *FCE: "The Spa is the Rest facility. Will heal slaves and return them to the main menu after they are Healthy."
    Haven't tested. Is this still accurate?
    Upon closer inspection, the FCE doesn't seem to be updated wrt the clinic.

    *"She hesitates, so you prompt her, asking if she's having trouble with her lover ."
    Extra space.

    *"Error: child tag /nobr was found outside of a call to its parent macro nobr




    Error: child tag /nobr was found outside of a call to its parent macro nobr As a society free of the encumbrance of governmental oversight, the arcologies of the Free Cities are places where societal evolution and corporate expansion can occur rapidly. "

    *"she sees 84 customers herself, earning you ¤1444.5."
    "The Brothel makes you ¤3398.5 this week. "

    *"You call her over so you can fondle her virgin pussy. and She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness."

    ReplyDelete
    Replies
    1. v0.7.7.3
      Semen donatrix selection screen
      "Error: {{if}}: bad conditional expression in {{if}} clause: missing ; before statement
      {{if ($slaves[$i].dickAccessory isnot "chastity"))}}
      Error: {{if}}: bad conditional expression in {{if}} clause: missing ; before statement
      {{if ($slaves[$i].dickAccessory isnot "chastity"))}}
      Error: {{if}}: bad conditional expression in {{if}} clause: missing ; before statement
      {{if ($slaves[$i].dickAccessory isnot "chastity"))}}"

      Delete
  54. This comment has been removed by the author.

    ReplyDelete
  55. 0.7.7.1
    BUG? - arcology naming event.
    Error: child tag <> was found outside of a call to its parent macro <>




    Error: child tag <> was found outside of a call to its parent macro <>As a society free of the encumbrance of governmental oversight, the arcologies of the Free Cities are places where societal evolution and corporate expansion can occur rapidly.

    ReplyDelete
  56. Whenever i was sending some slave to the brothel, there would be these messages:

    "You could direct Jane to relay your orders to Ruby, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The terrified slave comes in as soon as she can get another slave to carry her in, almost paralyzed by terror of what will happen to her if she doesn't. Error: macro <> does not exist rebellious slave comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs. You tell her she's to report to Purple Grape immediately, to serve in the Brothel until further notice.

    She tries to be brave. "Master, I will do my best to be a good whore." Then, half to herself, she adds in a small voice, "I can do this." Error: child tag <> was found outside of a call to its parent macro <> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had Purple Grape standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. Error: child tag <> was found outside of a call to its parent macro <> Error: child tag <> was found outside of a call to its parent macro <>"

    There was another minor incident:
    "In this position, Mackenzie can reach around and spread her mother's mixed race buttocks for her, controlling her all the while in case she has hesitations about this. - This appeared
    when i choose the option "Fuck her with her mother" and i'm mentioning this here because "The most obvious thing about Mackenzie is that she is a quadruple amputee: she has neither arms nor legs." :D


    I Love this game, mate!

    ReplyDelete
  57. SUGGESTION - a "clean start" option with no "legacy" slaves.

    After at least one slave has been added to the arcology via the slave design interface, I'd like to see an option to start the game with ONLY the designed slaves and no "hardcoded" ones.

    ReplyDelete
    Replies
    1. I'm not sure I understand. How would this differ from starting the game and immediately selling all the hardcoded slaves? (If it wouldn't, that's fine; that would be easy to code, actually.)

      Delete
    2. Mechanically, there's no difference, but I remember a comment where someone was upset about getting amputee hardcoded slaves - something I got in my 7.7 start when the game generated 3 "pre-owned" slaves for me. A clean start would prevent something like that.

      Delete
    3. I complained about that a long long time ago, but I haven't had that problem in ages. I assume because nice rules and a friendly RNG. I'm not sure if I had made this account last time I complained about that.

      Delete
  58. SUGGESTION - I'd like to see more in-game interactions for the background "free citizen/sex slave/menial slave" count.

    1) In order to increase the amount of free citizens, I would like an option to "emancipate" a slave. This should come at a cost (due to legal status expenses), produce rep loss for most FS choices (because it goes against the system), and affect the other slaves in the matter similar to when a slave gets sold to an emancipator. Paternalism would be the obvious exception, with emancipation boosting rep (assuming slave is worshipful or has otherwise "earned" her freedom) and the devotion/trust of other slaves (because they think one day they too can be emancipated).

    2) In order to increase the amount of menial slaves, I would like an option to "demote" a personal slave to a menial position. This should come at a cost (due to legal status expenses and having to "rebuild" the sex slave for menial labor), produce rep loss for most FS choices (because it goes against the belief that an owner should be INCREASING the size and value of their personal slaves), and affect the other slaves in the matter similar to when a slave gets sold to an unfavorable owner (living furniture, brainwashing, or the like). Degradationist societies may be the exception, if they see moving someone from "house slave" to "field slave" status as the ultimate insult to a slave's worth. Amputees would obviously not be eligible for menial labor.

    3) In order to lower the amount of menial slaves, I would like an option to "promote" one into a "personal/sex slave" position. This should work like a fixed-cost, always-available recruitment option that would produce slaves of low to average quality. The way I see it, arcology's AI would spend the week sifting through the arcology workers' files for potentially suitable candidates (perhaps requiring an up-front fee each time it searches for a slave, because it has to dedicate brain power to the task). The slaves eligible for promotion would have already been optimized for physical labor, rather than beauty, and possibly carry a social stigma that would lower their market value or make them unmarketable until removed (to prevent simply turning them over to the market as soon as they're recruited on the cheap).

    Each of the above would move only a single digit between the three columns and not affect the overall situation much, but I think the player would be able to feel their impact on the arcology more strongly than the current abstract way of interacting with these counters.

    Don't get me wrong, FS choices' effect on the ratios is great, but as a player it's often difficult to feel you're making any kind of impact on the numbers - especially since FS take a while to ramp up, and FS that don't outright contradict each other can have opposing effects on the ratios.

    ReplyDelete
    Replies
    1. These are good ideas, but I feel their appeal is less in a tiny change to the demographics than in the situations themselves. As far as the demographics, I'm thinking about ways to allow the player to spend resources to affect things in a more significant way. A Policy system, effectively, in which cash, rep and slave efforts can be used to drive demographic movement between any two of the groups. For example, the PC could spend cash and rep on a rent subsidy for the poorest citizens, preventing them from sliding into slavery.

      Delete
    2. Regarding the appeal - it was a "two birds with one stone" type of situation. Direct influence via Policy sounds awesome.

      Delete
    3. I had to load up the game and go huntinh to find out what the heck y'all are talking about. Never noticed these stats before. The menial laborers and such. They actually have a mechanical effect? What do they do?

      Delete
  59. Owner workout event
    "...she follows the natural human impluse when embarrassed..."

    ReplyDelete
  60. TYPO - "RE anal cowgirl" event, choice 1:

    " YesMistress!" comes the response.

    Needs no space between quotation marks and the capital letter in Yes, and a comma+space between Yes and Mistress:

    "Yes, Mistress!" comes the response.

    ReplyDelete
  61. thanks for the quick feeder hotfix.

    ReplyDelete
  62. Don't know if you know about this one already but I found another bug. Basically, it pushes the upkeep up into the seemingly millions. I have to cheat in order to not immediately go bankrupt every turn and I can't purchase things in events either because my money is already drained. Here is the message which appears in the upkeep: ¤$costs. Are you familiar with the bug. If so, do you know how to fix it? Thanks.

    ReplyDelete
    Replies
    1. More specifics: the source of upkeep seems to come from the Servant's Quarters Maintenance. The exact amount is ¤300.00000000000006 But removing it doesn't seem to remove the upkeep. It simply stays the same.As for how it was triggered, there didn't seem to be anything unusual outside of adding money through cheats. About 500,000. Though, I don't see how that would be a trigger for it.

      You can hopefully see why this would be a game breaking bug.

      Delete
    2. Okay. Found out it happens when you buy a certain amount of the slave girls from the other Slave-owner. But it doesn't break with any of the others. Maybe it has something to do with the price?

      Delete
    3. This can happen if a slave is missing definitions for certain things that are used for calculating the beauty and/or sexual score. This in turn eventually bugs out the rep and/or cash at a certain point.

      Delete
    4. I see. Is there a fix for this at present or is it a new bug? I'd presume the natural fix would be to sell that slave, but I see no way of checking for these definitions. Thanks for the reply.

      Delete
  63. More bugs (I think?). Slave nationality is incorrectly displayed and appears as "slave" for all slaves. End of week report fails to list the effects of any clothing/collar

    ReplyDelete
    Replies
    1. I see the slave nationality bug in 0.7.7.2 as well, but only for starting girls (to be specific, the ones left behind in the arcology.)

      Delete
  64. All in 7.7.2
    Two bugs:
    Adding slaves to the Pit seems to take them off of your main screen.
    You seem to always be able to put slaves in the Spa now, even when they have perfect devotion/trust.

    Also, a question / feature request for the brothel: what are the target ranges for the brothel advertisements? Is there anywhere that defines what stacked vs slim is, what counts as MILF vs Young, and where Modded vs Unmodded is shown? Is there any way to advertise shemales specifically rather than either pussies or dicks?

    And a question/feature request for the clinic: Would it be possible to enter slaves that need to have toxins cleared from their body, not just those who are hurt? It seems like if I want to have their blood filtered I need to somehow get them beat up first.

    Thanks! Love the game!

    ReplyDelete
  65. One more bug in 7.7.2
    In the event that occurs wherein a slave is checking her own anus in the bathroom mirror and your HG is a shem, you get the option for double anal twice:

    Double anal with the Head Girl
    Double anal with the Head Girl
    Chat about her ass
    Change it some more

    ReplyDelete
    Replies
    1. The second one is most likely a typo that should say Concubine instead.

      Delete
  66. One bug with the master suite fertility stuff in 7.7.2:
    Fertility drugs setting seems to work properly now, but the supplements costs 1000 per every slave regardless of whether the slaves are fertile or not or whether they're on fertility drugs or not.

    ReplyDelete
  67. 0.7.7.2
    The Encyclopedia entries for the Madam and the School Teacher are mixed up with each other.

    ReplyDelete
    Replies
    1. Addendum: The facility pointers are the ones that are mixed up.

      Delete
  68. INCONSISTENCY - the wiki does not mention hormones can affect the hip/shoulder sizes of young slaves.

    Incidentally, I noticed a "late 20s" slave receiving hormonal hip/shoulder changes. I thought only early 20s got those effects. Is this intentional, or another display error somewhere - as in, the slave (hardcoded "Sophia" in this case) is actually in her early 20s, despite all assurances to the contrary?

    ReplyDelete
  69. Typos: In 0.7.7.2 a lot of the encyclopedia fixes from the previous version have been reverted, e.g. bitchiness mentioning arrogance, bitchy flaw softening to funny instead of the odd flaw.

    ReplyDelete
    Replies
    1. To add on to that, the Madam's page states she can be selected once the Schoolroom is built (instead of the brothel.)

      Delete
  70. Thank you for the update.
    I noticed that the text "She has gone from being afraid of you to being merely fearful! " is in red. I'm not sure if that is a mistake or has special meaning. Normally decreasing fear is in light green.

    ReplyDelete
  71. I feel like an American Revivalism could stay fairly neutral in its interpretation.

    The only wrinkle I can see is that all five current revivalisms take their inspirations from cultures that, at one time or another, have been ruled by a single person of dictatorial power. Emperors, Pharaohs, etc. America is almost unique in that it has always been a democracy, and the idea of peacefully shifting leadership is built into the core of its culture. It seems hard to reconcile with the Arcology Owner, unless there was actually something in the description about stepping down after 4 or 8 years (which is far beyond the game's scope, so it wouldn't need any actual coding).

    For actual mechanical traits, I would think something related to America being the world's foremost melting pot? Approval for having highly diverse slaves, racially, and a bonus for maintaining such (your patrons like having a varied selection).

    Definitely something military. America has the biggest, hardest, throbbinest military in the world, and that's not satire, it's just numerical fact.

    For FS-specific clothing, gotta be something with blue jeans.

    ReplyDelete
  72. Assume you already have a few slaves (might be the starting ones even). Enter the Rules Assistant, set the rules, apply them. Some slaves will be put on curatives, contraceptives, diets, training, etc. Great, no bug here.

    BUG: if you enter the Rules Assistant again, change nothing, and apply the rules again, you still get messages about slaves being put on a muscle building regime. These should only be emitted if the RA actually changed this state.

    ReplyDelete
    Replies
    1. Forgot to mention: this bug is present in 0.7.7.1.

      Delete
  73. So, to copy here an issue raised on /d/: the new "fat distribution" rules seem to be causing an issue for players used to beanpoles with beanbags. I understand why the new rules are in, but I dislike them not on the basis of needing to keep slaves fat for the biggest assets. My point is that a couple of the game's systems are working at cross-purposes right now:

    A) In order to maintain big assets, a slave needs to be above "medium" weight (skewing into W+ and higher categories);
    B) In order to carry big assets, a slave needs to have big enough muscles;
    C) Having a slave work out can reduce weight, at which point the slave IMMEDIATELY loses assets due to the body eating the fat.

    Looks like implants are coming back into fashion - unlike fat, silicone holds its weight. This artificial solution won't help the cows, but free-range is overrated, right?

    ReplyDelete
    Replies
    1. Natural cows are sooooo 2036...

      Delete
    2. While agreeing with DrPill, I like the current update a lot. (Finally a reasonable cause to keep the slaves plush and far from the gym. :)) Loving the game and especially enslaving the charity worker got me chuckling.

      Delete
    3. Perhaps a further upgrade to the nutritional systems that keeps them from burning off their assets when working out? (Perhaps requiring Physical Idealism?)

      Delete
  74. A proposal:

    If the Spa is focused on making slaves devoted and trusting, a thematically appropriate 'evil upgrade' for it - like the rape racks for the dairy or the aggressive aphrodisiac system for the brothel - might be a subliminal messaging system that indoctrinates your slaves for loyalty. The catch is, it's useless except against slow or very slow slaves - you have to be unusually dumb to be vulnerable to something like that. So it incentivizes the psychosuppressants.

    ReplyDelete
    Replies
    1. Thank you very much for your proposal, Anonymous. Would it be fitting to have such an upgrade take the form of float tanks equipped with waterproof speakers where slaves can be made to experience psychic driving?

      Delete
    2. Proposer here. I don't know what psychic driving is, but sure!

      Delete
    3. http://furthereducationforwomen.tumblr.com/post/91813788283/training-techniques-mantras

      July 7 1:13 PM Anon here. I have experienced psychic driving while listening to one of the Scotsman's mantras.

      Delete
  75. The pit behaves inconsistently with 0.7.7.2. When adding slaves to it, they disappear from the main list (this has already been mentioned). But it doesn't end here.

    I assigned to the pit a slave who was at school at that time. She didn't disappear from the school list; ok. But when she was done with her education, she reappeared in the main list while still being listed in the pit.

    Removing her from the pit and reassigning her to it later removed her from the main list.

    I don't know if the pit changes are intentional or not, but I prefer the pit slaves to also be listed at their day jobs - the pit is said not to interfere with other activities. If the change is intentional, then at least make it consistent.

    ReplyDelete
    Replies
    1. Later on I have removed my schoolteacher from the pit, and... she also appeared on the main list!

      I think it's time to rearrange the main list. It should hold all the slaves, but you should be able to decide which one to show and which to hide. A few predefined options would be good:

      - show only slaves without a work place assigned (the current default),
      - show only healthy slaves without work assigned (the ones with "will rest" in green),
      - show only newly acquired slaves (acquired no more than a week ago),
      - show all slaves with/without vagina/dick,
      - show all fertile/barren/lactating/non-lactating slaves,
      - and of course, show all of them, including the dairy/brothel/school/etc.

      I know some of the above can be achieved with sorting, but sorting has two issues: 1) it's slow if the number of slaves gets high, 2) it doesn't lower the number of slaves on the screen, so a lot of scrolling is required. With fewer slaves displayed, it'll be easier to find the one you need.

      Delete
    2. someone mentioned a solution here:
      http://freecitiesblog.blogspot.com.tr/2016/06/alpha-074-time-management.html?showComment=1466793189174#c6246277290748816653

      it works for me. i'm applying this to every new release for lethal pit fights.

      Delete
  76. A few have mentioned it already, but it probably slipped past your mind - the new options in the master suite work for ALL slaves, not just those who are in the master suit.
    This also means that the cost is applied to all slaves, which makes my upkeep jump from 14k to over 50k, so unfortunately I currently just can't use these options, else I'll be completely broke.

    Thanks for all these updates! You rock!

    ReplyDelete
  77. BUG: 0.7.7.2

    It seems the uncomfortable straps and collar have no effect. They no longer instill fear in slaves. As far as I remember 0.7.7.0 didn't have this problem.

    ReplyDelete
  78. Independence Day event
    "It will pass unnoticed and uncelbrated unless you take action to make it special."

    ReplyDelete
  79. *No weekly summary job description for subservient sex slave not serving anyone in particular. Only tested with one slave.
    "Ai
    She gets off at work, so she doesn't feel the need to masturbate frequently."

    *HG with player assistance would sometimes only help 1 of the 3-4 slaves in the penthouse. She was set to soften flaws and do everything else, and the slaves were unskilled, disloyal and possibly injured, too. Not sure why the HG helped 3 one week, then 1 the next and so on. She should have a minimum of 2 slots with player assistance, if I'm not mistaken.
    Not tested extensively.

    ReplyDelete
  80. I have this error on my slave.
    Error: <>: bad conditional expression in <> clause (#35): Cannot read property 'contains' of undefined Her pussy is reasonably tight, with big puffy dark asian pussylips. As a nympho, she's almost constantly wet. Her pussy is protected by a chastity belt worn under her clothing. Her black pubic hair is waxed into a narrow strip above her pussy. She is a vanilla sex master. She has a simple clitoral stud. With her ass bare, there is a occasional glimpse of her asshole. Her anus is very tight, and it's surrounded by a cute pucker of

    ReplyDelete
  81. The fighting pit in 0.7.7.3 is STILL deleting random slaves that haven't been assigned to the pit. This might have something to do with custom slaves fighting in the pit.

    ReplyDelete
  82. I am sure this is a bug spanning previous versions, but when using the RA to set Western clothing as default for obedient or better, it instead makes them naked.
    The "w" in western isn't capitalized for that particular line so yeah...

    ReplyDelete
  83. FC Author, may the players please have a more convenient option to surgically correct mutilated genitals? Unless I'm mistaken, players of v0.7.7.3 can only do this by implanting a grown penis after removing the mutilated penis, which cannot be done to slaves without vaginas.

    ReplyDelete
  84. Bug from at least 7.6.2 to 7.7.3
    On the remote surgery menu, if a slave has ovaries and is eligible for vaginal and anal tightening (could be either / or as well, haven't seen it), the entry for said ovaries is no longer shown, so it is impossible to tell if a new set needs to be grown or not.

    ReplyDelete
    Replies
    1. Correction - looks like it's when they're shemales. Possibly requires all three lines (shemale convert to female, vaginal rejuv, anal rejuv) to not show the ovaries.

      Delete
  85. Are there more arcology wars/interactions or conflicts/interaction with old world nations planned? Any plans or thoughts of having New Game Plus work sort of like the owner is opening a new city and has ceded / sold control of the previous one to another, possibly leading to trade with a player's former arcology?

    ReplyDelete
  86. Now that I look at it it would be great if we could put different accessories for obedient and non obedient slaves

    ReplyDelete
  87. bug in 0.7.7.3: Kissing a devoted slave with dentures says "She is exquisitely careful to keep her sharp teeth clear of you."

    ReplyDelete
  88. 7.7.3

    Spelling error on the cum production in the dairy rep enhancement event. Text:

    "Ophélie is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially producive slave to be judged."

    "producive" is likely intended to be "productive."

    ReplyDelete
  89. Inconsistency: The first half of the SE Wedding event doesn't take amputated slaves into account. The slave will walk to where the PC is and then all of a sudden the slave carrying her will set her down.

    ReplyDelete
  90. So I can't use slaves to impregnate other slaves anymore. It gives me a string of "Unexpected Token" errors relating to the chastity cage even though none of the slaves have it equipped. Occasionally the whole game will bug out and every slave related field will be replaced by that error and the only recourse is to reload from an earlier save. There doesn't seem to be any kind of work-around.

    Also putting slaves into the Pit now removes them from your slave menu, automatically makes them rest and removes any drugs they had set which seems weird considering it says they can still go about their set actions.

    ReplyDelete
  91. Bug when attempting to have a slave impregnate another, 0.7.7.3:

    Ella is fertile; now you must select a slave with both a penis and testicles.

    Select an eligible slave to serve as the semen donatrix:
    Error: <>: bad conditional expression in <> clause: missing ; before statement
    Error: <>: bad conditional expression in <> clause: missing ; before statement You have no slaves capable of inseminating others.

    No, I do in fact have TWO slaves capable of doing so

    ReplyDelete
    Replies
    1. I get the same error, it seems like the number of error messages corresponds to the number of possible slaves you can theoretically use.

      Delete
  92. First of all, I'm playing on 0.7.7.3, so I'm on the newest version. My issue is that the way the cellblock currently works is kind of broken. There's multiple issues with the "softening flaws" upgrade.

    1. Slaves keep getting new bad quirks. Those are softened, and overwrite old, positive quirks. Never seen this happen outside of the cellblock; usually, once a slave has two positive quirks, she doesn't get any new ones.
    2. Because they keep getting negative quirks, they keep getting softened and that keeps reducing obedience, which runs counter to the cellblock's purpose. My slaves in there are actually getting less obedient as time goes on.

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  93. This comment has been removed by the author.

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  94. I'm loving this game too much! Somehow you exactly hit my passion for scifi urbanity and my longtime harem fantasies. I thought I was the only one who dreamed of a world of Arcologies and sex slaves.

    One request, can we have an option to have or slave girls never have dicks? No judgement to those who are into that but I'm hetero cisgender, and their occasional presence as a result of events squicks me out.

    I'd like to suggest Victorian Revival ism. Disapproves of nude slaves and too many who whore, approves of lots of servants. Makes house servants more effective, steampunk decor, clockwork sex machines, you get the drift.

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    Replies
    1. There is already an almost no male slaves option in the start up options. It's the fifth choice if you go through the intro and the one you want is "A city that understands that girls are girls." I like the steampunk Victorian idea, maybe a black lace goth dress for the RC or possibly a leather steampunk kit complete with top hat and goggles cliche.

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  95. "parody and politics are both something I'd like to avoid" Politics would be a cool addition. Even if they don't have any real standing on the arcology, I'm starting to feel like there's too much sex and not enough immersion. The game should always be sex focused, of course, but at some point it gets to seem a little unrealistic and immersion is key I think. Still an awesome game, though.

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  96. Love the game but i was wondering if you could add an option to unlock all clothing options regardless of the society options chosen? I used to mod this in myself but that doesn't seem to work after the last couple of updates.

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    Replies
    1. I haven't had any issues removing the restrictions myself. What exactly are you doing?

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    2. I was going into the Slave Interact passage and removing the "if $FSFutureSocietyName is not 'unset'" fields. This worked when Rules and Clothes was its own passage, but now i'm getting errors like "Error: child tag <> was found outside of a call to its parent macro <>" and "Error: child tag <> was found outside of a call to its parent macro <>"

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    3. I managed to get it working, just have to be much more careful in what I erase than I was before.

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    4. Yeah, I got that a couple of times. Kept forgetting to erase a closing if tag.

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    5. sorry to ask but how do you do that?

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  97. Tinsae does not currently qualify for any events, so she has been given a generic devotion and trust boost.

    VERSION: 0.7.7.
    slaveName: "Tinsae", birthName: "Tinsae", weekAcquired: 1, origin: "You won her at a shotgun match against other arcology owners.", career: "a criminal", ID: 36, prestige: 0, prestigeDesc: "0", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, toyHole: "all her holes", age: 42, ageImplant: 0, health: 3.4, minorInjury: 0, trust: -11.1, oldTrust: -11.1, devotion: -13.1, oldDevotion: -13.1, weight: 0, muscles: 1, height: 1, heightImplant: 0, nationality: "Ethiopian", race: "black", markings: "none", eyes: "brown", hColor: "black", pubicHColor: "black", skin: "pale", hLength: 62, hStyle: "long", pubicHStyle: "waxed", waist: 1, corsetPiercing: 0, amp: 0, heels: 0, mute: 2, voiceImplant: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1000, boobsImplant: 0, boobShape: "normal", nipples: puffy, nipplesPiercing: 0, areolae: 0, areolaePiercing: 0, boobsTat: "0", lactation: 0, milk: 0, cum: 0, hips: 0, hipsImplant: 0, butt: 6, buttImplant: 0, buttTat: "0", face: 1, faceImplant: 0, lips: 1, lipsImplant: 0, lipsPiercing: 0, lipsTat: "0", teeth: 0, tonguePiercing: 2, vagina: 1, vaginaLube: 1, vaginaPiercing: 0, vaginaTat: "0", preg: -1, pregType: 0, births: 0, labia: 0, clit: 2, clitPiercing: 1, clitSetting: "vanilla", foreskin: 0, anus: 1, dick: 0, analArea: 1, dickPiercing: 0, dickTat: "0", balls: 0, ovaries: 1, anusPiercing: 0, anusTat: "rude words", makeup: 0, nails: 0, brand: "your initials ", brandLocation: "pubic mound", earPiercing: 1, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 0, cosmeticPiercings: 0, shouldersTat: "0", armsTat: "0", legsTat: "0", backTat: 0, stampTat: "0", vaginalSkill: 1, oralSkill: 1, analSkill: 0, whoreSkill: 0, entertainSkill: 0, combatSkill: 0, livingRules: "spare", speechRules: "restrictive", releaseRules: "restrictive", relationshipRules: "restrictive", useRulesAssistant: 1, diet: "healthy", tired: 0, hormones: 0, drugs: "preventatives", chem: 0, addict: 0, choosesOwnClothes: 0, clothes: "a penitent nun's habit", collar: "uncomfortable leather", shoes: "extreme heels", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: -2, intelligenceImplant: 0, energy: 50, attrXX: 0, attrXY: 0, attrKnown: 0, fetish: "none", fetishStrength: 2, fetishKnown: 0, behavioralFlaw: "bitchy", behavioralQuirk: "none", sexualFlaw: "none", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: " ", customLabel: " ", customDesc: " "

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  98. Not sure if the wording is right on this text for the spa attendant on the end of week summery:
    "[attendant name] respects the slaves working in the spa,"
    I could be wrong but, isn't she the only one "working" in the spa?

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  99. I noticed just now, when I'm giving personal attention and have a someone serving them sexually at the same time. The paragraph for the personal attention doesn't show up but I'm mentioned in the last paragraph about controlling the effect of her intelligence.

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  100. 7.7.3
    You can get a slave aged 18 with additional age reduction surgery already performed if it's the daughter of one of your older slaves who has already had the surgery.

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  101. 7.7.3
    In one of the spa events, the intro text doesn't make much sense. Is something missing here?

    "You decide to knit up care's raveled sleeve with a break in the spa."

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    Replies
    1. It's a Shakespeare reference, but a really obscure and non-obvious one. I thought it was wrong too the first time I saw it.

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    2. Ohhhh, wow, I never would have thought of that. Thanks Anon!

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  102. for broken pit fights someone mentioned a solution here:
    http://freecitiesblog.blogspot.com.tr/2016/06/alpha-074-time-management.html?showComment=1466793189174#c6246277290748816653

    it works for me. i'm applying this to every new release for lethal pit fights.

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  103. American Revivalism isn't actually a bad idea. I'd imagine it being more of a return to a 18th/19th-century Southern plantation-style of society, rather than being sexy Bioshock.

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  104. First of all great game! I am following this site for a while now and i am impressed by the progess that it made in this short time. Keep up the good work!

    I would really like ti see you add some sort of rivalry and conflict between your Arcology and others who have a Future Socity which is the oppisite of your own. A little clash of culture between paternalistic and degrading Free Cities for exampel.

    Furthermore i miss the describtion if you are decorating your arcology for the Maturty preferentalism FS. You can upgrade to promote it via Media and so on but there is no Text for your Arcology describtion to represent this.

    Thanks for this game i´ll keep following your site!

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  105. SUGGESTION - place the wiki text that describes ideal facility head candidates on the individual facility pages, next to the "appoint a [head position]" link.

    This way, a player won't have to navigate into the wiki to locate requirements, then check individual slaves for meeting said requirements, then go back into the facility to appoint the right slave as the facility's leader.

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  106. Typo = Blinds
    "Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces painfully large dildoes up her vagina and anus."
    Should be binds
    Located in weekend results, when you personally train them, when she has the submissive trait.

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  107. I'm curious how to get my slaves to maximum attractiveness. Has anybody got a strategy for this version?

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    Replies
    1. If the base formula hasn't changed, health adds to attractiveness - so much so that a "former gladiator" hardcoded slave with 100 health was VERY attractive despite not actually having the assets to justify that.

      Normally, health caps at 10, but workout increases can take a slave above that. Working health increases are possible both when building muscle and when slimming, so in theory you can yo-yo a slave between "no muscles" and "all muscles".

      In practice, workout health increases take forever and don't trigger every week. Your best bet might be tailoring a slave to your FS choices - slim/big assets, body pure/heavily modded, etc.

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    2. It's a mixture of things. I saw a guy post a slave on /dgg/ and this slave had a score of around 140. Her breasts were only between 1000CC and 1500CC, it was the lab raid slave. I have no clue what the guys future society choices are. But he hit the magic formula. My only way to get it even close is to use get the asset expansionism FS and max out the tits, ass, dick, and balls.

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    3. Lab slave has a starting health of 25. She's head and shoulders above the rest in terms of attractiveness based on health alone.

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    4. Prestige also adds heavily to attractiveness. Each level is around +10. It seems to normally take between 10-15 weeks to reach Extremely Prestigious with a 5k subsidy though.

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  108. It would be nice to have more group sex options. Like an option to have a slave gangbanged for your viewing enjoyment.

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  109. Just started this game and love your work so far! Also one question is how do I not lose profit after I established the corporate? After couple few week all my cash instantly disappear and been trying to sell asset with very high for a while and nothing is effecting it :I

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    Replies
    1. Until you get the hang of the game mechanics I would recommend not making the corporation right away. The best way to make money earlier on is probably to buy the brothel and keep it stocked.

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    2. Are you sure you haven't received any dividends?

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  110. Any plans to allow selling of related/married slaves as a pair/trio? Since you can buy them that way it seems to make sense. It could also be worth a bit more - particularly in the Egyptian society.

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  111. Small bug report.

    When calculating a slave's beuty:
    if (Math.abs($assayedSlave.weight) gt 1) and ($assayedSlave.weight lt -1) and ($assayedSlave.weight gte 2)
    [...]
    if (Math.abs($assayedSlave.weight) gt 1) and ($assayedSlave.weight lte -2) and ($assayedSlave.weight gt 1)

    Both conditions are impossible.

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  112. I was trying to get one of my slaves pregnant but since my character is female and all my slaves are female I assigned her to be a whore. She's fertile and isn't using contraceptives or a Chasity belt but she still isn't gotten pregnant. Is this a bug or am I missing some extra step?

    When I sent a slave to to the cell-block there was a general update about the happenings of the cell-block but it didn't give any specific information. This also ties into not getting any information about girls that I send to other places like the arcade.

    I would love it it there where a more broad range of training options that our main character can personally use on specific slave to train them. I'm not concerned about the average slave that I just get to make a profit but instead for slaves like the head girl and concubine. I would love to be able to personalize their training right form the start with a broad range of options that allow me to go more in depth with their training.

    And finally I find it weird that slaves who come to me voluntarily and ask me to enslave them have their intelligence resisting slavery. It makes perfect sense for those who where forced against their will but for those who have either lived their whole lives in slavery or chose to become a slave its just weird.

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  113. A couple of things:

    If you have racial sugjegation as an FC and a race of the subjegated race then surgically modifying her to look more like that race removes the prestige benefit from having a slave of the subjegated race. I would expect people to approve of turning her into a racial stereotype.

    Also could slimness enthousiast please unlock very small implants? It would let a slimness/implant fetishism arcology have implants and girlish figures.

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  114. Not sure if this is intended, but the upload slave function seems to zero out certain variables, like quirks and foreskin.

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  115. Can you make it so chastity cages work with Gender Fundamentalism so you can use it as an alternative to castration?

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  116. when making a slave at the begging of the game, changing devotion and trust has no effect, allowing a worshipful and abjectly terrified slave to still cost 3k. I am guessing the this is a bug, and not intentional. is there somewhere else i should submit this as a bug or is just here fine.

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  117. *Is there a "please take my vaginal virginity" event for worshipful/bonded/whatever slaves? I keep getting an anal virginity one, but it would be nice to have a proper, fancy way to finally take my worshipful slave's virginity.

    *More info about upgrades would be good. Some are pretty vague before you buy them.
    "Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction." is a lot more informative than what you get before you buy it, which is something along the lines of "upgrade the cellblock to soften flaws".
    Also, requesting the ability to toggle facility upgrades after buying them, since many of them seem to come with considerable drawbacks.

    *More detailed information about facilities on the facility screen would be nice. I can understand why you might be reluctant to give people too much detail, but some information in game terms would be helpful.
    'The XYZ building increases fear at the cost of health and devotion.'
    Maybe with a toggle if some people think it would look too meta.

    *Just curious: do you have some sort of dev guideline for facility leader bonuses? 'If they have all possible bonuses, they are 50% more effective than someone with none of the relevant attributes.' or something to that effect. How much better is an unsuitable leader than no leader?

    *I'd suggest moving the rival arcology warfare to the weekly financial summary page, and having it work like subsidizing growth or reputation. Having to click past the event every week is sort of annoying.

    *'Yo, boss, can I have a dose of whatever growth drugs?'
    'Dammit, no. Stop asking.'

    *"Thiri works carefully with Harini, and successfully softens her behavioral flaw into an appealing quirk."
    Might look better close to the end of the spa paragraph, rather than at the beginning.

    *"And I would love to sell her fresh pussy to the high bidder,"
    highest?

    *"A well-muscled, well-armed woman was caught attempting to smuggle a slave owned by one of your tenants out of the arcology."
    "Applying enslavement as punishment will cost ¤1000."
    "Aruzhan is a hateful, fearful slave. She is for sale"

    *"You and Ayaka see one another less than one might expect, for a slaveowner and his Head Girl."
    "before gently lowering her butt onto your cock with a sigh."
    No anal virginity warning. Did not take anal virginity. Not sure if it incremented the anal counter.

    *"She seems to have left a present for your poor personal assistant; her little amazon avatar is visible in the bottom corner of a screen on the wall opposite you, and seems to be under a compulsion to strip out of her suit. She's blushing furiously at her inability to control herself."
    Using the businesswoman avatar.

    *"She almost cries with relief when you tell her to get under your desk and suck a dick while you work."
    Maybe even mine, if I'm lucky.

    *Seven pussy repairs in a row on the cavernous shelter prostitute, and it's still described as "loose". Working as intended?
    ..."recovered with rest" that week, and is now reasonably tight.

    "one slave is being confined in the cellblock until she is willing to obey."
    Case.

    *"Shiori is serving as the wardeness. She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude."

    *"None of your slaves are learning in the schoolroom.Decomission the schoolroom "
    Space.

    *Spa: "She has a natural mothering instinct and really makes her girls feel at home."
    What attribute actually causes that? Just being female?

    *"uncelbrated"

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    Replies
    1. *"None of your slaves are learning in the schoolroom.Decomission the schoolroom "

      Delete
  118. Apparently every week my profit keep increasing then suddenly my money profit drop completely for no reason without having corporate being involve. I had over the club and brothel open at the same time with 5 girls each inside it making so much. Is this a bug or there a way to make the numbers appear again? (Btw this is after 102nd week)
    Cash | ¤
    (+ since last week)
    Upkeep | ¤$costs

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  120. Anyway to make the number show up or get rid of this problem?
    Cash | ¤
    (+ since last week)
    Upkeep | ¤$costs

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